Nicholas Schjaerff

3D Art Portfolio

Welcome to my portfolio

This is a portfolio showing the work that I have done during a Bachelor in 3D Art from the Truemax Academy in Copenhagen, finishing in 2023. It is spilt up in semesters but any work done outside of school can be find under the work menu point. It is a Portfolio of 3D work that is constantly develping as I continue with my studies and other projects on the side.

A short film as my bachelor project at Copenhagen Academy of Digital Arts – Truemax. The object was to create a short film in which I created every asset and aspect of the film from scratch to explore the work of a human in comparison to that of an AI generator. As there is no AI generator as of yet that can create a fully animated movie, it was a hypothetical argument. See more…

This is a short 2 minute showreel showing my 6th semester bachelor project at Truemax. To see more…

The first semester at Truemax Academy Copenhagen was a lot of solo work. We were introduced to the softwares Maya, 3DS-Max, 3D-Coat, and Affinity. the focus was on hard surface modelling, character creation within strict polygon limits, unwrapping, texturing and scene building and set up with lighting and render through Arnold in Maya. 

Movie mash-up
This was an exercise in paying attention to style and imitating it. We had three feature films to choose from. We were to use a shot from one film..
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Dogbo
This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character.
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Long John Chillin'
This was our first exercise in hard surface modelling. It was also the first and only time we used 3Ds-Max.
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The second semester at Truemax Academy Copenhagen was the introduction to group work with the creation of our first short film. We were introduced to the Unreal engine software, and motion capture. We also created our frist game within unreal in groups. This game is not in the portfolio yet. 

Gone in 45 seconds
This was the first group project. We built a small film, from the bottom up. All modelling, rigging, camera work and post was created by us.
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Missing a Nugget
This was a collaboration project with the Danish company Marionette, with was working on some new motion and facial capture software for the body and face.
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The third semester at Truemax Academy Copenhagen was again a lot of solo work with the introduction of sculpturing within Z-brush. We also explored procedural shaders within the hypershade in Maya. We also had a course on lighting and rendering within Maya, which can be seen in the showreel from this semester. 

Chimp Bust
The goal of this project was to understand the anatomy and the skull, and use that to build of the bust of a chimp...
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Dragon Fun
I have modelled this dragon in Z-brush, optimized the topology, and painted it using Substance painter. It was an exercise in modelling from reference. See more...
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Pirate Island
This model was provided for us. The exercise was in substance painter, on the best presentation of texture painting. See more...
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Old Me
This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation...
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Show Reel
A show-reel showcasing the work of the semester at Truemax Academy Copenhagen. The video is cut in DaVinci Resolve.
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Happy Faun
This was an exercise in organic modelling. The position of the model was set, but it was up to us to model it into a creature of our own choice...
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During the fourth semester at Truemax Academy Copenhagen  we had a group production using kitbashing within Unreal. We also edited and recorded sound and voice acting for this short film. 

During this semester we also had the fortune of having a months animation course by a well known 2D animator from the industry. 

The semester was rounded off with a mini bachelor project that was meant to prepare us for the bachelor project in 6th semester. I chose to do a full pipeline short film in 2 weeks, and the result reflects the time limitations. But it prepared me for the repetiton of this same project during 6th semester where I had more time to make it visually more pleasing. 

Box and Stone surprise
This was an exercise in animation. We had a month long work shop with a well known Danish 2D animator. We were guided to these two results.
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Spider Man Home Made
This 4th semester project was an exercise in motion capture. It was a 5 person project set up in Unreal Engine 4
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Hostis Veros Vigilat
This is the final project for the 4th semester at Truemax. It might not look like much, but my goal was to do every part of the production myself from start to finish, within the three week period.
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Fifth semester was a production out of house where we joined other schools through the DADIU organization in the goal of learning to make games. The colaboration included The Danish Film School, ITU, CADA and students within Audio creation. We were groups of 15 creating 3 games of increasing complexcity over the course of the 6 months semester. The game Hypha was our contribution. 

DADIU - Hypha Game
This was a semester of making PC games. Three games and Hypha was the last one. Thanks to the team of 14 talented students from around Denmark.
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