Truemax Academy

Happy Faun

An exercise in organic modelling. The models position was locked, but it was up to us to free model a creature of our own design on top. The model is textured and rendered in Maya with Arnold and Ai-standard shaders. Software Used Z-Brush Maya DaVinci Resolve Contact me!


Show Reel

A show-reel showcasing the work of the semester at Truemax Academy Copenhagen. The video is cut in DaVinci Resolve. This also functioned as our exam project, as it was deemed as a useful skill to be able to put together a relevant and informative show-reel. Software used Maya DaVinci…


Old me

This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation. The model is made in Z-brush, and the hair generated in X-gen, Maya. Textured with Maya Ai-standard surface shaders. It is rendered with the Arnold…


Dragon Fun

This was an exercise in modeling and texturing to reference. In this case the reference was a concept art of a dragon. We modelled in Z-brush over a week, and then textured in Substance painter over several days. It is rendered in Autodesk Maya, with the Arnold renderer. Software…


Pirate Island

An exercise in texturing with Substance Painter. This Pirate Island was textured in Substance Painter. the idea was to practice texturing within a time limit, so the island was given to us pre-modeled. It was meant to to teach us to work with layers within Substance to build up texture…


Chimp Bust

An exercise in modelling a chimp bust from the skull and out in Z-brush. We were introduced to the anatomy of a humanoid skull. The model started with a model of a chimp skull from image reference. We then built the muscles and skin as well as features on top.…


That's it folks

More to come later