An exercise in texturing with Substance Painter.
This Pirate Island was textured in Substance Painter. the idea was to practice texturing within a time limit, so the island was given to us pre-modeled. It was meant to to teach us to work with layers within Substance to build up texture depth.
Furthermore we were required to have two elements that were textures procedurally within this project. For this I used Maya, and the elements were the sand and the rock.