A rigged game character in the form of a dog in a scary pose

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made with Arnold.

Software Used

Maya from Autodesk software icon
3D-Coat icon
Affinity Photo icon
Affinity Photo

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