3D Art Portfolio
Welcome to my portfolio
This is a portfolio showing the work that I have done during a Bachelor in 3D Art from the Truemax Academy in Copenhagen, finishing in 2023. It is spilt up in semesters but any work done outside of school can be find under the work menu point. It is a Portfolio of 3D work that is constantly develping as I continue with my studies and other projects on the side.
A short film as my bachelor project at Copenhagen Academy of Digital Arts – Truemax. The object was to create a short film in which I created every asset and aspect of the film from scratch to explore the work of a human in comparison to that of an AI generator. As there is no AI generator as of yet that can create a fully animated movie, it was a hypothetical argument. See more…
The first semester at Truemax Academy Copenhagen was a lot of solo work. We were introduced to the softwares Maya, 3DS-Max, 3D-Coat, and Affinity. the focus was on hard surface modelling, character creation within strict polygon limits, unwrapping, texturing and scene building and set up with lighting and render through Arnold in Maya.
The second semester at Truemax Academy Copenhagen was the introduction to group work with the creation of our first short film. We were introduced to the Unreal engine software, and motion capture. We also created our frist game within unreal in groups. This game is not in the portfolio yet.
The third semester at Truemax Academy Copenhagen was again a lot of solo work with the introduction of sculpturing within Z-brush. We also explored procedural shaders within the hypershade in Maya. We also had a course on lighting and rendering within Maya, which can be seen in the showreel from this semester.
During the fourth semester at Truemax Academy Copenhagen we had a group production using kitbashing within Unreal. We also edited and recorded sound and voice acting for this short film.
During this semester we also had the fortune of having a months animation course by a well known 2D animator from the industry.
The semester was rounded off with a mini bachelor project that was meant to prepare us for the bachelor project in 6th semester. I chose to do a full pipeline short film in 2 weeks, and the result reflects the time limitations. But it prepared me for the repetiton of this same project during 6th semester where I had more time to make it visually more pleasing.
Fifth semester was a production out of house where we joined other schools through the DADIU organization in the goal of learning to make games. The colaboration included The Danish Film School, ITU, CADA and students within Audio creation. We were groups of 15 creating 3 games of increasing complexcity over the course of the 6 months semester. The game Hypha was our contribution.