Long John Chillin’

This was an exercise in modelling a hard surface and texturing. It was one of the first projects we had, and it was he only time we modelled in 3Ds-Max. First we were to model and texture a vehicle of our choice. then we were to add that to a…

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A rigged game character in the form of a dog in a scary pose
Fear

Dogbo

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…

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Movie Mash-up

This was an exercise in paying attention to style and imitating it. We had three feature films to choose from. We were to use a shot from one film and recreate it in the style of the second film. I chose a scene from Tim Burtons Corpse Bride and recreated…

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Old me

This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation. The model is made in Z-brush, and the hair generated in X-gen, Maya. Textured with Maya Ai-standard surface shaders. It is rendered with the Arnold…

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Dragon Fun

An exercise in modelling and texturing from a set reference. In this case the reference was a concept art of a dragon. We modelled in Z-brush over a week, and then textured in Substance painter over several days. It is rendered in Autodesk Maya, with the Arnold renderer. https://youtu.be/vCcqo8ZGViI Software…

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That's it folks

More to come later