Gone in 45 seconds

An exercise in working in a group. Implemented Modelling, animation, rigging, texturing, Unreal Engine and Lighting. Everything from the bottom up was created by a 5 person team over a little more than a month. All elements of the seen hard surface and organic were modelled from the ground up…

0 Comments
A rigged game character in the form of a dog in a scary pose
Fear

Dogbo

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…

0 Comments

That's it folks

More to come later