This is work showing organic soft shaped modelling

Gone in 45 seconds

An exercise in working in a group. Implemented Modelling, animation, rigging, texturing, Unreal Engine and Lighting. Everything from the bottom up was created by a 5 person team over a little more than a month. All elements of the seen hard surface and organic were modelled from the ground up…

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A rigged game character in the form of a dog in a scary pose
Fear

Dogbo

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…

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Happy Faun

An exercise in organic modelling. The models position was locked, but it was up to us to free model a creature of our own design on top. The model is textured and rendered in Maya with Arnold and Ai-standard shaders. https://youtu.be/l5UqPDdo6iw Software Used Z-Brush Maya DaVinci Resolve

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Old me

This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation. The model is made in Z-brush, and the hair generated in X-gen, Maya. Textured with Maya Ai-standard surface shaders. It is rendered with the Arnold…

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Dragon Fun

An exercise in modelling and texturing from a set reference. In this case the reference was a concept art of a dragon. We modelled in Z-brush over a week, and then textured in Substance painter over several days. It is rendered in Autodesk Maya, with the Arnold renderer. https://youtu.be/vCcqo8ZGViI Software…

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That's it folks

More to come later