This is work showing organic soft shaped modelling
An exercise in working in a group. Implemented Modelling, animation, rigging, texturing, Unreal Engine and Lighting. Everything from the bottom up was created by a 5 person team over a little more than a month. All elements of the seen hard surface and organic were modelled from the ground up…
Fear
This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…
An exercise in organic modelling. The models position was locked, but it was up to us to free model a creature of our own design on top. The model is textured and rendered in Maya with Arnold and Ai-standard shaders. https://youtu.be/l5UqPDdo6iw Software Used Z-Brush Maya DaVinci Resolve Contact me!
This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation. The model is made in Z-brush, and the hair generated in X-gen, Maya. Textured with Maya Ai-standard surface shaders. It is rendered with the Arnold…
This was an exercise in modeling and texturing to reference. In this case the reference was a concept art of a dragon. We modelled in Z-brush over a week, and then textured in Substance painter over several days. It is rendered in Autodesk Maya, with the Arnold renderer. https://youtu.be/vCcqo8ZGViI Software…