Spider man Home Made

This 4th semester project was an exercise in motion capture. We used Rokoko motion capture suits, wrote and planned our own script and shooting and motion capture schedule. We cleaned the data with Motion Builder. The characters and rigs were thanks to Mixamo, and the environment was set up in…

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Box and Stone surprise

This was an exercise in animation. We had a month long work shop with a well known Danish 2D animator which hammered the 12 principles of animation into our heads and guided us to these results. It was a great workshop. https://youtu.be/2GWlILFCg3Q Surpise Box https://youtu.be/Sd5qQDGyUWQ A Rolling Stone Software used…

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Gone in 45 seconds

An exercise in working in a group. Implemented Modelling, animation, rigging, texturing, Unreal Engine and Lighting. Everything from the bottom up was created by a 5 person team over a little more than a month. All elements of the seen hard surface and organic were modelled from the ground up…

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A rigged game character in the form of a dog in a scary pose
Fear

Dogbo

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…

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Movie Mash-up

This was an exercise in paying attention to style and imitating it. We had three feature films to choose from. We were to use a shot from one film and recreate it in the style of the second film. I chose a scene from Tim Burtons Corpse Bride and recreated…

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Happy Faun

An exercise in organic modelling. The models position was locked, but it was up to us to free model a creature of our own design on top. The model is textured and rendered in Maya with Arnold and Ai-standard shaders. https://youtu.be/l5UqPDdo6iw Software Used Z-Brush Maya DaVinci Resolve

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Old me

This was an exercise in modelling and hair/fur generation. This was a project in where we were introduced to X-gen in Maya for hair generation. The model is made in Z-brush, and the hair generated in X-gen, Maya. Textured with Maya Ai-standard surface shaders. It is rendered with the Arnold…

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Pirate Island

An exercise in texturing with Substance Painter. This Pirate Island was textured in Substance Painter. the idea was to practice texturing within a time limit, so the island was given to us pre-modeled. It was meant to to teach us to work with layers within Substance to build up texture…

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That's it folks

More to come later