A rigged game character in the form of a dog in a scary pose
Fear

Dogbo

This was an exercise in modelling within a set poly-count and then rigging texturing and posing the character. The polycount was 15000, and the model was created, textured and rigged in Maya. To test the rig, we were to make 5 poses, each portraying an emotion. the renders are made…

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Movie Mash-up

This was an exercise in paying attention to style and imitating it. We had three feature films to choose from. We were to use a shot from one film and recreate it in the style of the second film. I chose a scene from Tim Burtons Corpse Bride and recreated…

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Happy Faun

An exercise in organic modelling. The models position was locked, but it was up to us to free model a creature of our own design on top. The model is textured and rendered in Maya with Arnold and Ai-standard shaders. https://youtu.be/l5UqPDdo6iw Software Used Z-Brush Maya DaVinci Resolve

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That's it folks

More to come later